Music’s always come natural to Sarah Schachner. Having started out on the live music circuit, the Philly-born multi-instrumentalist and modular synth artist and programmer now lives in LA, where she’s developed a steady workflow composing for film and videogames. She’s contributed to soundtracks for blockbusters like Iron Man 3, The Expendables 2 and Now You See Me, and – on the gaming side – has worked on big-time titles like Assassin’s Creed IV: Black Flag, Call of Duty: Modern Warfare 3 and Need For Speed: The Run. Most recently she was shouldertapped to score Call of Duty: Infinite Warfare. Sarah chatted to Sarah about working on CoD, her favourite gear and software, and how she puts a tune together. Continue →
Category Archives: ARTS
Q&A | Soundtracking the biggest game ever, No Man’s Sky
Comprised of over 18 quintillion (yes, that’s a number) planets, No Man’s Sky is a seemingly infinite game, the first of its kind. Procedurally generated, the game forms around players as they traverse an uncharted universe; in theory, nothing exists but that which you see in any given moment, and every user plays out a unique narrative. Continue →